A (Terraformed) Lunar Hex Atlas
A downloadable hexmap
Hexmaps of a fantasy terraformed version of the Moon.
Four maps are provided: North Pole, South Pole, Nearside Equator, & Farside Equator. Hexes are approximately 6 miles from center-to-center.
The maps are tinted shades of green based on four climate zones that were generated by simulating a body with Luna's size & terrain, oceans covering roughly 50% of the surface, and Earth's atmospheric composition. (In theory, this could be achieved by a hyper-advanced civilization using comets to seed the surface with water). The lunar climate is substantially rainier than anywhere on Earth, so biomes are fully speculative -- coastal areas likely resemble tropical wetlands, while elevated continental highlands might have something like (relatively) dry forests. See here for more detail.
Rivers/streams have (so far) been omitted -- the heavily cratered lunar terrain has too many discrete drainage basins to allow sizeable river networks to form, and I currently lack the tools to properly simulate lakes & endorheic basins.
The source data is included in multiband .tif format -- note that the files have custom projection metadata that may produce weird results in GIS programs.
License
The source data comes from NASA's public domain CGI Moon Kit, compiled by Ernie Wright and Noah Petro.
These map layouts are licensed under CC-BY-SA 4.0 -- you can share & remix them as long as you provide credit & distribute the results under a similar license.
Updated | 8 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | idraluna-archives |
Tags | Hexcrawl, hexmap, moon, OSR, Tabletop role-playing game |
Download
Click download now to get access to the following files:
Development log
- Added maps with numbered hexes8 days ago
Comments
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Is there any way to have numbered hexes? This map is almost perfect for a campaign idea I've had in my head for nearly a year, but figuring out a way to reference hexes consistently is rather daunting.
Just added some maps with row-column indices on each hex – sorry for not doing so sooner!
Thanks so much mate! And thank you for making these amazing resources available to everyone
You are an absolute legend.
Many thanks!