A downloadable hexmap

This is a remixed version of the board game map that was recommended by Gary Gygax & Dave Arneson in OD&D. These maps were made in R & QGIS and are designed to mimic the geography of the original map while having slightly more realistic hydrology. See here for more details.

There are three versions: classic presents terrain features in the same locations as the  1972 game. Remixed shuffles around the terrain while keeping the same ratio of mountains, open, forest, desert, wetland, & major rivers. Island re-imagines the map (again with the same amount of each terrain type) as a cluster of islands.

Just for fun I also included a printable workbook pdf with lines to write an entry for each hex (classic version only).

Feel free to use them for whatever you want. If you use the maps in a published work (especially the remixed version), credit is appreciated but not required.

Updated 17 hours ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authoridraluna-archives
TagsHexcrawl, odnd, OSR, Tabletop role-playing game

Download

Download
Full_map_classic.png 59 MB
Download
OS_atlas_classic.zip 82 MB
Download
OS_grid_classic.csv 130 kB
Download
Wilderness_workbook.pdf 109 MB
Download
Wilderness_workbook.typ 6.5 kB
Download
Full_map_remixed.png 42 MB
Download
OS_atlas_remixed.zip 30 MB
Download
Full_map_island.png 79 MB
Download
OS_atlas_island.zip 73 MB

Development log

Comments

Log in with itch.io to leave a comment.

One idea: on the islands map, instead of deleted castles and settlements  because they are submerged, keep that as lairs and such for Nixies, Pixies, Aquamancers, etc. Perhaps even keeping some of the detail of the now submerged terrain with deeper and shallow places, and sea valleys, etc.

(+1)

These are amazing, idraluna.

Thanks for sharing all this fun work to support out hobby.

I am by no means slightly able to code, but I was wondering if it would be possible to create a set of alternate maps based on the statistical distribution of the hex tiles? 

Good idea! Yeah, it wouldn’t be too tough to make a map with the same number of hexes in each terrain type, but located differently.

THANKS! Consistently putting out A+ content 🤟