Outdoor Survival Remix
A downloadable hexmap
This is a remixed version of the board game map that was recommended by Gary Gygax & Dave Arneson in OD&D. These maps were made in R & QGIS and are designed to mimic the geography of the original map while having slightly more realistic hydrology. See here for more details.
There are three versions: Classic presents terrain features in the same locations as the 1972 game. Remixed shuffles around the terrain while keeping the same ratio of mountains, open, forest, desert, wetland, & major rivers. Island re-imagines the map (again with the same amount of each terrain type) as a cluster of islands.
Just for fun I also included a printable workbook pdf with lines to write an entry for each hex (classic version only).
Feel free to use them for whatever you want. If you use the maps in a published work (especially the remixed version), credit is appreciated but not required.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (7 total ratings) |
| Author | idraluna-archives |
| Tags | Hexcrawl, odnd, OSR, Tabletop role-playing game |
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Development log
- Classic map sans symbols added83 days ago
- Hex numbers added to island mapsAug 04, 2025
- Island version addedJul 27, 2025
- Remixed map addedJul 25, 2025






Comments
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Hello Idraluna. First of all I wanted you to know that your work is nothing short of amazing! It deserves many praises and I want to sincerely thank you for all of it.
That being said, I wanted to ask you if it would be possible to post a version of the remix and island maps without the icons? I would like to replace them with my own icons for a campaign project.
Many thanks – I’ve added both!
Ótimo trabalho, obrigado por compartilhar! — great work! Thanks for share!
Hello Idraluna. Great work! Would you be able to post a version of the Full Classic map that doesn't have the icons on it? I'm interested in using it for a campaign that is pure wilderness.
Just added! (And many thanks!)
Thanks, amazing!
One idea: on the islands map, instead of deleted castles and settlements because they are submerged, keep that as lairs and such for Nixies, Pixies, Aquamancers, etc. Perhaps even keeping some of the detail of the now submerged terrain with deeper and shallow places, and sea valleys, etc.
Hey thanks! The castles & towns have actually been moved around rather than deleted – there are 24 & 9, respectively. The map isn’t strictly a flooded version of the original OS map, but a new map with the same ratio of terrain features (plus ocean). But I like the idea of fleshing out the underwater terrain – will definitely tinker with it if/when I revisit these.
Oh, now I understand better. I thought you had kind of done it like your terraformed moon. That would also be cool! But this is great stuff. Thank you.
These are amazing, idraluna.
Thanks for sharing all this fun work to support out hobby.
I am by no means slightly able to code, but I was wondering if it would be possible to create a set of alternate maps based on the statistical distribution of the hex tiles?
Good idea! Yeah, it wouldn’t be too tough to make a map with the same number of hexes in each terrain type, but located differently.
THANKS! Consistently putting out A+ content 🤟